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Character Creation

Characters in Crytures are made up of Talents, SkillsAbilities, and Professions. Although personality and backstory elements may make them greater than the sum of their parts, these are the core mechanics that your character uses to interact with the game systems. Each of these features work in different ways, as explained on their pages.

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Character Sheets

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Step 1 - Determine Talents

Your character begins with 1 point in each of the four Talents FitnessAgilityIntellect, and Sense, then you get 8 additional points to distribute among them, up to a maximum of 5 in any single talent.

Step 2 - Determine Skills

Once you determine all of your stats, you’ll need to determine your starting Skills. Each character starts the game with 1 skill at level 3, 2 skills at level 2, and 3 skills at level 1.

Step 3 - Calculate Stats

Your secondary stats are derived from your four talents, as below.

Health: 20 + (Fitness x 5)

Mana: Intellect + Sense

Stamina: Fitness + Agility

Deflection: Depends on armor type

Evasion: Depends on armor type

Speed: Agility + 2

Initiative: Speed + Reflexes

Alertness: Sense + Observation

Insight: Intellect + Persuasion

Reactions: Agility + Reflexes

Vigor: Fitness + Athletics

Starting Experience: 500 + (Sense + Intellect) x 50

Carrying Capacity: (10 x Fitness) + 25 lbs.

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Step 4 - Spend Experience

Now, you may spend your starting Experience to buy Abilities, Professions, or extra Skill levels. Each level of these costs the following amount of experience to buy.

1 - 100 exp

2 - 150 exp

3 - 250 exp

4 - 400 exp

5 - 600 exp

These costs are cumulative, so going from 0 to 5 in a single Skill or Profession will cost 1500 Experience in total

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For Abilities that start higher than level 1, you must spend Experience for each level before that level as well. For example, if an Ability starts at level 2, it costs 250 Experience to buy, in total - 100 for the “first” level, and 150 for the “second” level.

Step 5 - Choose an Organization

You may start the game as a member of an Organization that you meet the requirements for. These may give you roleplaying benefits, as well as additional options for your starting cryture.

Step 6 - Choose Starting Cryture

You begin the game with a CheepyArbo, Psykit, or one of your organization's starting crytures. This cryture begins the game with 3 Affinity and a Nature of your choice.

Cryture Sheets

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Google Sheets Version

Step 7 - Buy Equipment

You begin the game with 1000 cash to buy starting Equipment.

Step 8 - Build Your Astral Pocket

Every conjurer has a personal dreamscape on the astral plane, called their Astral Pocket, where their crytures reside while crystallized. These can take almost any form that your imagination can come up with, but it's a good idea to include some uncontrolled or mysterious features to represent flaws or secrets that your character needs to overcome. For inspiration, you may want to look at the Astral Pocket section of NPC bios.

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