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Character Creation

Characters in Crytures are made up of Talents, SkillsAbilities, and Professions. Although personality and backstory elements may make them greater than the sum of their parts, these are the core mechanics that your character uses to interact with the game systems. Each of these features work in different ways, as explained on their pages.

Character Sheets

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Google Sheets Version

Step 1 - Determine Talents

Your character begins with 1 point in each of the four Talents FitnessAgilityIntellect, and Sense, then you get 8 additional points to distribute among them, up to a maximum of 5 in any single talent.

Step 2 - Calculate Stats

Your secondary stats are derived from your four talents, as below.

Health: 20 + (Fitness x 5)

Mana: Intellect + Sense

Stamina: Fitness + Agility

Deflection: Depends on armor type

Evasion: Depends on armor type

Speed: Agility + 2

Starting Experience: 500 + (Sense + Intellect) x 50

Carrying Capacity: (10 x Fitness) + 25 lbs.

Step 3 - Determine Skills

Once you determine all of your stats, you’ll need to determine your starting Skills. Each character starts the game with 1 skill at level 3, 2 skills at level 2, and 3 skills at level 1.

Step 4 - Spend Experience

Now, you may spend your starting experience to buy Abilities, Professions, or extra Skill levels.

Step 5 - Choose an Organization

You may start the game as a member of an organization that you meet the requirements for. These may give you roleplaying benefits, as well as additional options for your starting cryture.

Step 6 - Choose Starting Cryture

You begin the game with a CheepyArbo, Psykit, or one of your organization's starting crytures. This cryture begins the game with 3 Affinity.

Step 7 - Buy Equipment

You begin the game with 1000 cash to buy starting Equipment.

Step 8 - Build Your Astral Pocket

Every conjurer has a personal dreamscape on the astral plane, called their Astral Pocket, where their crytures reside while crystallized. These can take almost any form that your imagination can come up with, but it's a good idea to include some uncontrolled or mysterious features to represent flaws or secrets that your character needs to overcome. For inspiration, you may want to look at the Astral Pocket section of NPC bios.

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