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Anomaly

Tactics

An Anomaly's main focus is in staying out of the fray and keeping itself alive. Mutant Appendages can attack from an extra space away to avoid engagement, while clawing a second enemy. If the cryture does get engaged, Flaying Tendrils can throw enemies off with ease, giving them a chance to escape. With Anomalous Anatomy, they can heal themselves and shed debilitating effects, while Accelerated Mutation can take a major action to rack up a couple bonuses and heal a bit in the process.

Benefits

Level 1 (100 exp)

Anomaly Novice - The cryture gains the Anomalous Anatomy and Mutant Appendages powers.

Level 2 (150 exp)

Durable - The cryture gets +10 Health.

Level 3 (250 exp)

Anomaly Adept - The cryture gains the Flaying Tendrils power.

Level 4 (400 exp)

Warrior - The cryture gets +1 Stamina.

Level 5 (600 exp)

Anomaly Paragon - The cryture gains the Accelerated Mutation power.

Powers

Mutant Appendages

Type: Aberrant

Major Action

Melee 2; Up to two targets adjacent to each other

Attack: Strength + Anomaly vs. Deflection

Hit: 2 damage per hit.

Crit: +1 Hit.

Flaying Tendrils

Cost: 1 Stamina

Type: Aberrant

Major Action

Personal Blast 1

Attack: Strength + Anomaly vs. Deflection

Hit: 2 damage per hit and you push the target 1 space per hit.

Crit: +1 Hit and the target.

Accelerated Mutation

Cost: 2 Stamina

Type: Aberrant

Major Action

Personal

Effect: You regain Health equal to your Deflection and you become Empowered and Hardened.

Anomalous Anatomy

Cost: 1 Stamina

Type: Aberrant

Minor Action

Personal

Effect: You regain Health equal to your Deflection and may remove one status from yourself.

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Type

Aberrant

Role

Survivor

Strong
Weak
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