top of page

Dazzler

Tactics

The Enervator class gives a cryture the power to rend the bodies and souls of their enemies and deliver debilitating effects. Ray of Weakness is a reliable ranged attack that can reduce a foe's offensive capabilities, and Power Sap lets them blast a small area with the same effect, hitting multiple enemies at once. With Withering Curse, they can Soften up a target for future attacks, possibly causing ongoing damage in the process. Their ultimate ability is Mortal Fracture, which unleashes a wide blast of death energy that can both Weaken and Soften at the same time.

Benefits

Level 1 (100 exp)

Dazzler Novice - The cryture gains the Shimmering Bolt and Dizzying Spray powers.

Level 2 (150 exp)

Caster - The cryture gets +1 Mana.

Level 3 (250 exp)

Dazzler Adept - The cryture gains the Dazzling Aura power.

Level 4 (400 exp)

Swift - The cryture gets a +1 die modifier to Initiative rolls.

Level 5 (600 exp)

Dazzler Paragon - The cryture gains the Razzle Dazzle power.

Powers

Shimmering Bolt

Type: Fairy

Major Action

Ranged 5

Attack: Power + Dazzler vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Clumsy.

Dizzying Spray

Cost: 1 Mana

Type: Fairy

Major Action

Melee Blast 1

Attack: Power + Dazzler vs. Evasion

Hit: 3 damage per hit and you slide the target 1 space per hit.

Crit: +1 Hit.

Dazzling Aura

Cost: 2 Mana

Type: Fairy

Major Action

Personal Blast 2

Attack: Power + Dazzler vs. Evasion

Hit: 3 damage per hit and the target is Stunned.

Crit: +1 Hit.

Razzle Dazzle

Cost: 2 Mana

Type: Fairy

Minor Action

Personal Blast 2; allies only

Effect: Each target becomes Empowered.

Blank Illustration.png
Type

Fairy

Role

Controller/Supporter

Strong
Weak
bottom of page