Fang
Tactics
The Fang class is all about crippling enemies and gradually sapping their health, one by one. With Lethargic Nip, a cryture can destroy a victim's mobility with a single crit, and Diminishing Bite can reliably stack the Weakened effect with a possibility of wounding as well. Venemous Fangs can also wound a foe, but has far more immediate damage potential. If the cryture really needs to land the Wounded status, Deep Chomp can deliver it on any hit, but at a fairly high cost.
Benefits
Level 1 (100 exp)
Fang Novice - The cryture gains the Lethargic Nip and Venomous Fangs power.
Level 2 (150 exp)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 3 (250 exp)
Fang Adept - The cryture gains the Diminishing Bite power.
Level 4 (400 exp)
Warrior - The cryture gets +1 Stamina.
Level 5 (600 exp)
Fang Paragon - The cryture gains the Deep Chomp power.
Powers
Lethargic Nip
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Slowed.
Venomous Fangs
Cost: 1 Stamina
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Wounded.
Diminishing Bite
Cost: 2 Stamina
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 3 damage per hit and the target becomes Weakened.
Crit: +1 Hit and the target becomes Wounded.
Deep Chomp
Cost: 2 Stamina
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 3 damage per hit and the target becomes Wounded.
Crit: +1 Hit.
Type
Poison
Role
Controller/Striker