Ignition
Tactics
The Ignition class is all about pumping up damage output and inflicting ongoing damage on enemies. Flare is the basic Ignition attack, giving the cryture a reliable way to inflict the Wounded status. Fire Up rounds out the basic strategy with a way to Empower the Cryture. With Burning Core, it can get a chance to land both effects with one action, but if you want a sure-fire way to inflict Wounded, Blazing Missiles can reliably burn several enemies in one shot.
Benefits
Level 1 (100 exp)
Ignition Novice - The cryture gains the Flare and Fire Up power.
Level 2 (150 exp)
Caster - The cryture gets +1 Mana.
Level 3 (250 exp)
Ignition Adept - The cryture gains the Burning Core power.
Level 4 (400 exp)
Swift - The cryture gets a +1 die modifier to Initiative rolls.
Level 5 (600 exp)
Ignition Paragon - The cryture gains the Blazing Missiles power.
Powers
Flare
Type: Fire
Major Action
Ranged 5
Attack: Power + Ignition vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Wounded.
Fire Up
Cost: 1 Mana
Type: Fire
Minor Action
Personal
Effect: You become Empowered.
Burning Core
Cost: 2 Mana
Type: Fire
Major Action
Ranged 5
Attack: Power + Ignition vs. Evasion
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Wounded and you become Empowered.
Blazing Missiles
Cost: 3 Mana
Type: Fire
Major Action
Ranged 5; up to 3 targets
Attack: Power + Ignition vs. Evasion
Hit: 2 damage per hit and the target becomes Wounded.
Crit: +1 Hit.
Type
Fire
Role
Sniper