Pressurized
Tactics
A Pressurized cryture can dish out targeted damage from a safe distance, building up their power over time. Water Gun gives the cryture a chance to become Empowered turn after turn, while Pressurized Shot can soften up targets and dish out extra damage. Hydro Blast helps to keep enemies at bay with its forced movement, so the cryture can stay out of melee. Last of all, Building Tension gives a consistent way to build up offense and defense at the same time.
Benefits
Level 1 (100 exp)
Pressurized Novice - The cryture gains the Water Gun and Hydro Blast power.
Level 2 (150 exp)
Sniper - The cryture’s ranged attacks get +1 Range.
Level 3 (250 exp)
Pressurized Adept - The cryture gains the Pressurized Shot power.
Level 4 (400 exp)
Caster - The cryture gets +1 Mana.
Level 5 (600 exp)
Pressurized Paragon - The cryture gains the Building Tension power.
Powers
Water Gun
Type: Water
Major Action
Ranged 6
Attack: Power + Pressurized vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and you become Empowered.
Hydro Blast
Cost: 1 Mana
Type: Water
Major Action
Melee Blast 1
Attack: Power + Pressurized vs. Evasion
Hit: 3 damage per hit and you push the target 1 space per hit.
Crit: +1 Hit.
Pressurized Shot
Cost: 1 Mana
Type: Water
Major Action
Ranged 6
Attack: Power + Pressurized vs. Evasion
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Softened.
Building Tension
Cost: 2 Mana
Type: Water
Minor Action
Personal
Effect: You become Empowered and Hardened.
Type
Water
Role
Artillery/Sniper