Spitter
Tactics
The Spitter class gives a Cryture a mix of good damage and control effects in the form of ranged and blast attacks. Poison Dart is their main attack, giving them a way to deal damage over time from a safe distance, and Acid Breath lets a Spitter blast a large group with the same effect for a high cost. With Corrosive Spray, the Cryture can soften up enemies, allowing their whole team to deal extra damage. Blinding Spit is their control power and gives the Spitter a solid way to deny actions to one enemy at a time.
Benefits
Level 1 (100 exp)
Spitter Novice - The cryture gains the Poison Dart and Corrosive Spray powers.
Level 2 (150 exp)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 3 (250 exp)
Spitter Adept - The cryture gains the Blinding Spit power.
Level 4 (400 exp)
Sniper - The cryture’s ranged attacks get +1 Range.
Level 5 (600 exp)
Spitter Paragon - The cryture gains the Acid Breath power.
Powers
Poison Dart
Type: Poison
Major Action
Ranged 6
Attack: Power + Spitter vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Wounded.
Corrosive Spray
Cost: 2 Mana
Type: Poison
Major Action
Melee Blast 1
Attack: Power + Spitter vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Softened.
Blinding Spit
Cost: 1 Mana
Type: Poison
Major Action
Ranged 5
Attack: Power + Spitter vs. Evasion
Hit: 3 damage per hit and the target is Stunned.
Crit: +1 Hit.
Acid Breath
Cost: 3 Mana
Type: Poison
Major Action
Melee Blast 2
Attack: Power + Spitter vs. Evasion
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Wounded.
Type
Poison
Role
Sniper/Controller