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Spitter

Tactics

The Spitter class gives a Cryture a mix of good damage and control effects in the form of ranged and blast attacks. Poison Dart is their main attack, giving them a way to deal damage over time from a safe distance, and Acid Breath lets a Spitter blast a large group with the same effect for a high cost. With Corrosive Spray, the Cryture can soften up enemies, allowing their whole team to deal extra damage. Blinding Spit is their control power and gives the Spitter a solid way to deny actions to one enemy at a time.

Benefits

Level 1 (100 exp)

Spitter Novice - The cryture gains the Poison Dart and Corrosive Spray powers.

Level 2 (150 exp)

Mobile - Opportunity attacks against the cryture get a -1 roll modifier.

Level 3 (250 exp)

Spitter Adept - The cryture gains the Blinding Spit power.

Level 4 (400 exp)

Sniper - The cryture’s ranged attacks get +1 Range.

Level 5 (600 exp)

Spitter Paragon - The cryture gains the Acid Breath power.

Powers

Poison Dart

Type: Poison

Major Action

Ranged 6

Attack: Power + Spitter vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Wounded.

Corrosive Spray

Cost: 2 Mana

Type: Poison

Major Action

Melee Blast 1

Attack: Power + Spitter vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Softened.

Blinding Spit

Cost: 1 Mana

Type: Poison

Major Action

Ranged 5

Attack: Power + Spitter vs. Evasion

Hit: 3 damage per hit and the target is Stunned.

Crit: +1 Hit.

Acid Breath

Cost: 3 Mana

Type: Poison

Major Action

Melee Blast 2

Attack: Power + Spitter vs. Evasion

Hit: 4 damage per hit.

Crit: +1 Hit and the target becomes Wounded.

Blank Illustration.png
Type

Poison

Role

Sniper/Controller

Strong
Weak
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