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Sunforged

Tactics

A Sunforged Cryture is equipped to play the long game in battle. Sunbeam is a basic ranged attack that gets a roll bonus to land hits consistently, and Solar Flare gives them a way to disable engaged opponents so they can escape more easily. Revitalize gives them the ability to heal themselves and stay in the fight longer. At their peak, a sunforged Cryture can use Synthesize to boost its damage, while healing a bit as well.

Benefits

Level 1 (100 exp)

Sunforged Novice - The cryture gains the Sunbeam and Revitalize powers.

Level 2 (150 exp)

Caster - The cryture gets +1 Mana.

Level 3 (250 exp)

Sunforged Adept - The cryture gains the Solar Flare power.

Level 4 (400 exp)

Durable - The cryture gets +10 Health.

Level 5 (600 exp)

Sunforged Paragon - The cryture gains the Synthesize power.

Powers

Sunbeam

Type: Plant

Major Action

Ranged 7

Attack: Power + Sunforged vs. Evasion - 1

Hit: 3 damage per hit.

Crit: +1 Hit.

Revitalize

Cost: 2 Mana

Type: Plant

Minor Action

Personal

Effect: You regain Health equal to Power x Photosynthetic.

Solar Flare

Cost: 2 Mana

Type: Plant

Major Action

Melee Blast 1

Attack: Power + Photosynthetic vs. Evasion

Hit: 3 damage per hit and the target becomes Distracted.

Crit: +1 Hit and the target becomes Stunned.

Synthesize

Cost: 1 Mana

Type: Plant

Minor Action

Personal

Effect: You become Empowered and regain Health equal to your power.

Blank Illustration.png
Type

Plant

Role

Artillery/Survivor

Strong
Weak
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