Sunforged
Tactics
A Sunforged Cryture is equipped to play the long game in battle. Sunbeam is a basic ranged attack that gets a roll bonus to land hits consistently, and Solar Flare gives them a way to disable engaged opponents so they can escape more easily. Revitalize gives them the ability to heal themselves and stay in the fight longer. At their peak, a sunforged Cryture can use Synthesize to boost its damage, while healing a bit as well.
Benefits
Level 1 (100 exp)
Sunforged Novice - The cryture gains the Sunbeam and Revitalize powers.
Level 2 (150 exp)
Caster - The cryture gets +1 Mana.
Level 3 (250 exp)
Sunforged Adept - The cryture gains the Solar Flare power.
Level 4 (400 exp)
Durable - The cryture gets +10 Health.
Level 5 (600 exp)
Sunforged Paragon - The cryture gains the Synthesize power.
Powers
Sunbeam
Type: Plant
Major Action
Ranged 7
Attack: Power + Sunforged vs. Evasion - 1
Hit: 3 damage per hit.
Crit: +1 Hit.
Revitalize
Cost: 2 Mana
Type: Plant
Minor Action
Personal
Effect: You regain Health equal to Power x Photosynthetic.
Solar Flare
Cost: 2 Mana
Type: Plant
Major Action
Melee Blast 1
Attack: Power + Photosynthetic vs. Evasion
Hit: 3 damage per hit and the target becomes Distracted.
Crit: +1 Hit and the target becomes Stunned.
Synthesize
Cost: 1 Mana
Type: Plant
Minor Action
Personal
Effect: You become Empowered and regain Health equal to your power.
Type
Plant
Role
Artillery/Survivor