Taser
Tactics
A Taser cryture is able to bounce from one enemy to the next, striking at them with debilitating attacks. Stunning Jab and Sudden Discharge are both good for taking foes out of the game for a turn with their stunning effects, and can give the cyture or its allies a chance to slip past them without fear. Lightning Charge is a good way to close in on a ranged attacker, and deal hefty damage at the same time. Last but not least, Arc Tazing lets the cryture bounce from foe to foe, striking multiple times with a single action.
Benefits
Level 1 (100 exp)
Taser Novice - The cryture gains the Stunning Jab and Lightning Charge powers.
Level 2 (150 exp)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 3 (250 exp)
Taser Adept - The cryture gains the Sudden Discharge power.
Level 4 (400 exp)
Swift - The cryture gets a +1 die modifier to Initiative rolls.
Level 5 (600 exp)
Taser Paragon - The cryture gains the Arc Tazing power.
Powers
Stunning Jab
Type: Lightning
Major Action
Melee 1
Attack: Strength + Taser vs. Deflection
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.
Lightning Charge
Cost: 1 Stamina
Type: Lightning
Major Action
Melee 1
Attack: Strength + Taser vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit.
Effect: Shift 3 spaces before the attack.
Sudden Discharge
Cost: 2 Mana
Type: Lightning
Major Action
Personal Blast 1
Attack: Strength + Taser vs. Deflection
Hit: 3 damage per hit and the target becomes Distracted.
Crit: +1 Hit and the target becomes Stunned.
Arc Tazing
Cost: 3 Stamina
Type: Lightning
Major Action
Melee 1
Attack: Strength + Taser vs. Deflection
Hit: 4 damage per hit.
Crit: You may shift up to your speed and repeat the attack up to one time per crit.
Type
Lightning
Role
Drifter/Striker