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Taser

Tactics

A Taser cryture is able to bounce from one enemy to the next, striking at them with debilitating attacks. Stunning Jab and Sudden Discharge are both good for taking foes out of the game for a turn with their stunning effects, and can give the cyture or its allies a chance to slip past them without fear. Lightning Charge is a good way to close in on a ranged attacker, and deal hefty damage at the same time. Last but not least, Arc Tazing lets the cryture bounce from foe to foe, striking multiple times with a single action.

Benefits

Level 1 (100 exp)

Taser Novice - The cryture gains the Stunning Jab and Lightning Charge powers.

Level 2 (150 exp)

Mobile - Opportunity attacks against the cryture get a -1 roll modifier.

Level 3 (250 exp)

Taser Adept - The cryture gains the Sudden Discharge power.

Level 4 (400 exp)

Swift - The cryture gets a +1 die modifier to Initiative rolls.

Level 5 (600 exp)

Taser Paragon - The cryture gains the Arc Tazing power.

Powers

Stunning Jab

Type: Lightning

Major Action

Melee 1

Attack: Strength + Taser vs. Deflection

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Stunned.

Lightning Charge

Cost: 1 Stamina

Type: Lightning

Major Action

Melee 1

Attack: Strength + Taser vs. Deflection

Hit: 4 damage per hit.

Crit: +1 Hit.

Effect: Shift 3 spaces before the attack.

Sudden Discharge

Cost: 2 Mana

Type: Lightning

Major Action

Personal Blast 1

Attack: Strength + Taser vs. Deflection

Hit: 3 damage per hit and the target becomes Distracted.

Crit: +1 Hit and the target becomes Stunned.

Arc Tazing

Cost: 3 Stamina

Type: Lightning

Major Action

Melee 1

Attack: Strength + Taser vs. Deflection

Hit: 4 damage per hit.

Crit: You may shift up to your speed and repeat the attack up to one time per crit.

Blank Illustration.png
Type

Lightning

Role

Drifter/Striker

Strong
Weak
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