Vampire
Tactics
A cryture with the Vampire class has access to powers that pull the life from enemies, letting them deal good damage while healing themselves to stay in the fight. Nibble is their main way of dishing out damage, as a reliable basic attack. Vampiric Alacrity rounds out their striking potential with a boost to both damage and speed. For survivability, Bloodsucking Bite lets them drain a single target quickly and the paragon power, Sanguine Siphon, can draw life from all adjacent enemies for substantial regeneration.
Benefits
Level 1 (100 exp)
Vampire Novice - The cryture gains the Nibble and Bloodsucking Bite powers.
Level 2 (150 exp)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 3 (250 exp)
Vampire Adept - The cryture gains the Vampiric Alacrity power.
Level 4 (400 exp)
Durable - The cryture gets +10 Health.
Level 5 (600 exp)
Vampire Paragon - The cryture gains the Sanguine Siphon power.
Powers
Nibble
Type: Death
Major Action
Melee 1
Attack: Strength + Vampire vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit.
Bloodsucking Bite
Cost: 2 Stamina
Type: Death
Major Action
Melee 1
Attack: Strength + Vampire vs. Deflection
Hit: 4 damage per hit and you regain Health equal to half the damage dealt, rounded down.
Crit: +1 Hit.
Vampiric Alacrity
Cost: 2 Stamina
Type: Death
Minor Action
Personal
Effect: You become Hastened and Empowered.
Sanguine Siphon
Cost: 3 Stamina
Type: Death
Major Action
Personal Blast 1
Attack: Strength + Vampire vs. Deflection
Hit: 3 damage per hit and you regain health equal to half the damage dealt, rounded down.
Crit: +1 Hit and you become Hardened.

Type

Death
Role
Striker/Survivor
Strong


Weak





