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Elefin

Description

With their usual habitats teeming with Air and Water crytures, Elefin often let their potent lightning abilities inflate their egos, earning them a reputation as arrogant bullies towards other crytures. The more cunning ones, however, have learned to exploit the electrical affinity of Flyls, using their own electricity to entice them away from their herds. It's not uncommon for an Elefin to keep a few Flyls as "pets," who will fight off anyone that threatens their friend.

Combat

A pack of Elefins will first attempt to surround their enemies so they can hit them with ranged attacks from all sides. If any Flyls are with them, they'll be used as meat shields to keep their foes engaged in melee, as well as set up flanking bonuses for their ranged allies. Elefins will try to avoid hitting any allies with blast attacks, preferring to target fewer enemies if it means their friends are safe.

Classes

Features

Aquatic
  • This cryture can breathe underwater and move at its full Speed when swimming.

Levitation IV
  • This cryture takes no movement penalties from terrain. This cryture can ascend vertically with no height limit and move through the air at its normal Speed.

Metamorphosis

Pupode

Base

Elefin

Requirements

4 Class Levels, 2 Affinity

Cost

4 Lightning Essence, 1 Water Essence

Mantacord

Requirements

9 Class Levels, 3 Affinity

Cost

8 Lightning Essence, 2 Water Essence

Danger

3

5

Hostility

Ray

Kind

Small

Size

Habitat

Aquatic, Grassland, Woodland

Resistant
Vulnerable
Combat Stats

Health

50

Stamina

3

Mana

5

Strength

6

Power

7

Deflection

5

Evasion

7

Speed

5

Talents

Fitness

2

Agility

2

Intellect

1

Sense

2

Essence Loot

Lightning

Water

1-8

9-10

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