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Florb

Description

Florbs function as overseers in their family's social structure. Their extra eyes give them greater ability to monitor and direct their Slopeye slaves, so they're often found leading lager groups, either doing labor, such as digging tunnels, or leading patrols and hunting parties outside the hives. Having three eyes also gives a florb more leeway to use its Eye Roller feature without suffering penalties for blindness. It's very common for them to use their eyes as advanced scouts or to tail prey that they're hunting.

Combat

As with Yorbs, a Florb will use its Slopeye or Slugoop servants to protect themselves from melee combatants, while they pepper their foes with status effects from afar. They also supplement this strategy with more advanced pack tactics, and will often lure foes into ambushes by having their guards slip into crevices and hide, while they appear to be alone.

Classes

Features

Eye Roller III

This cryture has three eyes that can detach from its body and roll around independent of it with a Speed equal to this cryture's Speed. The cryture can still see through the eyes, but if it's their last eye, it takes penalties for blindness unless an eye can see its body.

Levitation III
  • This cryture takes no movement penalties from terrain. This cryture can ascend vertically up to 2 spaces above the ground and move through the air at its normal Speed.

Nightvision
  • This cryture takes no penalties for being in darkness.

Metamorphosis

Yorb

Base

Florb

Requirements

4 Class Levels, 2 Affinity

Cost

1 Death Essence, 4 Aberrant Essence

Zorb

Requirements

9 Class Levels, 3 Affinity

Cost

2 Death Essence, 8 Aberrant Essence

Danger

3

1

Hostility

Orb

Kind

Small

Size

Habitat

Subterranean

Resistant
Vulnerable
Combat Stats

Health

50

Stamina

3

Mana

6

Strength

5

Power

7

Deflection

6

Evasion

7

Speed

4

Talents

Fitness

1

Agility

3

Intellect

2

Sense

3

Essence Loot

Aberrant

Death

1-8

9-10

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