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Glubble

Description

Nests of the elusive Glubble can be difficult to spot, often causing humans to stumble upon them unawares. With their uncanny ability to squeeze through tight spaces, Glubbles can afford to keep the entrance of their burrows so small that they vanish into the landscape. Beneath the sands, these watery crytures rest, their amorphous forms allowing many of them to squeeze into a single burrow, much to the dismay of unwitting intruders. Ultimately, Glubbles are reclusive by nature, so violent encounters are less common than with most crytures.


Archmage Lucas Loric brought a number of Glubbles back to the continent after his expedition to the Burning Isles. Since then, they've become common Crytures for novice conjurers in the League of Magi.

Combat

A Glubble is primarily a tough melee combatant, with the ability to keep enemies engaged and high defenses to deflect hits. It has excellent mobility as well, making it good at giving flanking bonuses to offense-focused allies. If it ever gets in over its head, it can slink away and dish out ranged attacks from its Pressurized class powers.

Classes

Features

Engulf I
  • This cryture can engulf objects and carry them inside of its own body. The objects stay inside the cryture, even while it's crystallized.

Shapeshift III
  • This cryture can alter its shape to mimic simple forms and squeeze into tight spaces.

  • This cryture can mimic complex shapes and gets a +2 roll modifier to Stealth rolls when using this feature to hide.

  • This cryture can shapeshift into non-magic weapons and be wielded by human characters. Attack rolls made with such a weapon use this cryture's Strength in place of the character's talent.

Metamorphosis

Glubble

Base

Goobly

Requirements

4 Class Levels, 2 Affinity

Cost

1 Aberrant Essence, 4 Water Essence

Glubbernaut

Requirements

9 Class Levels, 3 Affinity

Cost

2 Aberrant Essence, 8 Water Essence

Danger

2

-1

Hostility

Slime

Kind

Small

Size

Habitat

Beach, Jungle

Resistant
Vulnerable
Combat Stats

Health

40

Stamina

4

Mana

2

Strength

5

Power

4

Deflection

6

Evasion

6

Speed

5

Talents

Fitness

1

Agility

3

Intellect

2

Sense

2

Essence Loot

Water

Aberrant

1-8

9-10

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