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Psykit

Description

Psykits are known to be elusive, mischievous, and dangerous in the wild. They usually live in loose packs that come together to play with each other and hunt smaller crytures, but unless they're actively working together, they keep their distance, so as to appear alone. While not malicious, they are known for using their teleportation powers to play around with other crytures and humans, although they often go too far simply because they don't understand that others can't teleport. Travelers have been known to encounter playful psykits, only to find themselves being teleported over a cliff without warning.

Combat

Psykits prefer to avoid direct confrontation and rely on their Nomad or Stalker powers to keep them out of melee. When away from the front, they will use control attacks to hassle the enemy and help their friends get favorable positioning.

Classes

Features

Nightvision
  • This cryture takes no penalties for being in darkness.

Telepathy I
  • This cryture can communicate nonverbally back-and-forth with its conjurer from any distance.

Teleportation III
  • This cryture can Concentrate to teleport itself or an inanimate object a number of spaces equal to its Speed.

  • This cryture can Concentrate to teleport other beings a number of spaces equal to its Speed if it succeeds at an Intellect check vs the target's Sense + Agility.

Metamorphosis

Psykit

Base

Telepurr

Requirements

4 Class Levels, 2 Affinity

Cost

1 Beast Essence, 4 Psionic Essence

Psiger

Requirements

9 Class Levels, 3 Affinity

Cost

2 Beast Essence, 8 Psionic Essence

Danger

2

-1

Hostility

Feline

Kind

Tiny

Size

Habitat

Grassland, Woodland

Resistant
Vulnerable
Combat Stats

Health

40

Stamina

2

Mana

4

Strength

4

Power

6

Deflection

4

Evasion

6

Speed

6

Talents

Fitness

1

Agility

3

Intellect

2

Sense

2

Essence Loot

Psionic

Beast

1-8

9-10

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