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Snudolf

Description

Snudolfs are quite timid compared to most crytures, and they're built with the ability to avoid danger, inherently. A Snudolf's senses are quite advanced, and they can sniff out other crytures from an impressive distance. They are much less attuned to human scents, however, so run-ins with humans are still fairly common. To add to that, Snudolfs rarely stay in one place for long, although they do have a tendency to stick around areas with lithids that produce salty candy, one of their favorite foods.

Combat

Snudolfs usually don't go looking for a fight, but if they're startled or feel threatened, they attack quickly and viciously. While they can function in melee combat, Snudolfs have an edge at range. If possible, they will try to keep some distance from enemies, both to take advantage of their higher Power stat, and to make escape easier, should the battle turn against them.

Classes

Features

Alert III
  • Talent checks made to evade wild crytures get a +3 die bonus while this cryture is present.

Metamorphosis

Snudolf

Base

Rangifrost

Requirements

4 Class Levels, 2 Affinity

Cost

4 Ice Essence, 1 Psionic Essence

Tarandalf

Requirements

9 Class Levels, 3 Affinity

Cost

8 Ice Essence, 2 Psionic Essence

Danger

2

-1

Hostility

Deer

Kind

Small

Size

Habitat

Woodland

Resistant
Vulnerable
Combat Stats

Health

40

Stamina

2

Mana

4

Strength

4

Power

6

Deflection

5

Evasion

6

Speed

5

Talents

Fitness

2

Agility

2

Intellect

1

Sense

3

Essence Loot

Ice

Psionic

1-8

9-10

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