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Gear

Medium Container

Value: 15 Cash

Weight: 5 lbs

Property: This can hold up to 30 lbs of equipment.

The simplest form of binding crystal, for capturing crytures and binding them to a conjurer's will.

Consumable

Value: 100 Cash

Weight: 0.5

Mundane Item

Value: 10 Cash

Weight: 7 lbs

An assortment of purifying agents, such as salt and sage, for removing magic effects.

Consumable

Value: 10 Cash

Weight: 0.5 lbs

Tool

Value: 10 Cash

Weight: 0.5 lbs

Property: Gives a +2 roll modifier on checks to navigate wilderness.

Tool

Value: 10 Cash

Weight: 5 lbs

Property: Gives a +2 roll modifier on checks to force open doors or containers.

Small Container

Value: 5 Cash

Weight: .2 lbs

Property: This can hold a single binding crystal at ready.

Small Container

Value: 10 Cash

Weight: .5 lbs

Property: A leather pouch with glass vials to divide types of essences.

Tool

Value: 10 Cash

Weight: 3 lbs

Property: Gives a +2 roll modifier on checks to harvest food from bodies of water.

Tool

Value: 5 Cash

Weight: 0.5 lbs

Property: Gives a +2 roll modifier on checks to start a fire.

Food

Value: 5 Cash

Weight: 1 lb

Property: Allows you to restore Stamina and Mana during sleep, as long as you've eaten within 24 hours.

Property: Spoils in about 24 hours if not preserved.

A small hammer for driving wedges and other tools.

Tool

Value: 20 Cash

Weight: 2 lb

Property: Needed to drive pitons.

Accessory

Value: 10 Cash

Weight: .5 lbs

Property: This can hold up to 2 weapons at ready.

Fine tools for getting into small holes and manipulating mechanisms.

Tool

Value: 10 Cash

Weight: 0.5 lbs

An assortment of bandages, salves and herbs for treating injuries.

Consumable

Value: 5 Cash

Weight: 0.5 lbs

A shaft topped with a pointed head, designed to break hard surfaces.

2-Handed Melee Weapon

Value: 80 Cash

Weight: 5 lbs

Property: When using this, you get a +1 roll modifier to any talent checks to break inanimate objects.

Property: You can use this to extract raw ore from metal or gemstone deposits.

Tool

Value: 50 Cash

Weight: 10 lbs

Property: Gives a +2 Roll Modifier on checks to extract raw ore from metal or gemstone deposits.

A small metal wedge with a loop to thread rope through while climbing.

Consumable

Value: 1 Cash

Weight: 0.5 lb

Property: Negates damage from 2 failed tasks while climbing.

A hinged tool for grasping and pulling small objects.

Tool

Value: 5 Cash

Weight: 0.5 lb

Property: Gives a +2 Roll Modifier when used in a Mechanics check.

Medium Container

Value: 5 Cash

Weight: 1 lb

Property: As long as a character has this item, it’s assumed that they have enough ammo for a bow or crossbow.

Food

Value: 10 Cash

Weight: 1 lb

Property: Allows you to restore Stamina and Mana during sleep, as long as you've eaten within 24 hours.

Property: Doesn't spoil like normal food.

This flask of yellowish liquid gives off an odor that's unpleasant to crytures, but barely noticeable to humans.

Consumable

Value: 75 Cash

Weight: 0.5

Effect: Reduce the Hostility of wild crytures by 2 for 8 hours.

Tool

Value: 10 Cash

Weight: 3 lbs

Property: Gives a +1 Die Modifier per 10 feet on checks to climb.

Consumable

Value: 5 Cash

Weight: 1 lb

Property: Sheds light in a radius of 4 spaces for 1 hour.

Accessory

Value: 10 Cash

Weight: .5 lbs

Property: This can hold up to 5 Small Containers or 1-handed weapons at ready.

Small Container

Value: 10 Cash

Weight: .5 lbs

Property: This can hold up to 5 consumables or small tools at ready.

Small Container

Value: 5 Cash

Weight: 0 lbs

Property: Holds 3 lbs of water or similar liquid.

Wrenches of various sizes for twisting and turning.

Tool

Value: 10 Cash

Weight: 5 lb

Property: Gives a +2 Roll Modifier when used in a Mechanics check.

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