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The Mechanics of Time
Timekeeping
Time in Crytures operates on several gamified "layers," with each one having its own turn structure and actions.
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​Tactical Time
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​Tactical Time passes at a rate or 6 seconds per round.
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Tactical Turns consist of a Major Action and a Minor Action, or a single Concentrated Action.
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​Strategic Time
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Strategic Time is ambiguous, passing at a rate of 10 minutes to 1 hour per round.
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Strategic Turns consist of a Focused Action and a Passive Action.
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​Passing Time
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Passing Time moves at a rate of 1 day per round.
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Passing Turns consist of a Labor Action an Idle Action, and a Rest Action.
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