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The Mechanics of Travelling

Overland Travel

When travelling through known terrain, or simply passing from point A to point B, travelling takes place in Passing Time and uses a Labor Action. You also must spend 1 Stamina for each space you travel through. The distance a party can travel is based on the lowest Speed of the party members, as well as the Density of the terrain.

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Travel Speed dictates how much Density you can travel through in a single Labor Action. Your party's Travel Speed is equal to 6 + the lowest Speed among your party. If you exceed this amount, each party member loses 1 additional Stamina for each Density beyond the Travel Speed. Each space you travel through also triggers an Encounter roll.

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Travel Actions

During overland travel, party members can perform certain actions along the way.

Navigate

You chart a course to travel, then make the following check. 

Cost: 1 Stamina per space

Labor Action

Roll: Sense + Survival

Difficulty: 5 + Spaces Moved

Complexity: Number of spaces moved

Success: You move through the intended spaces.

Failure: You move along your course for one space per success, then move in a different direction for the rest of the move. Roll 1d10. For every 2 of this roll (rounded up), you move clockwise from your intended destination.

Forage

You make the following check, then move along with the party.

Cost: 1 Stamina per space

Labor Action

Roll: Intellect + Healing or Survival

Difficulty: 10 - Highest Density

Complexity: 1+

Success: You find your choice of either 1 lb of food or 1 unit of medical supplies per success.

Track

You make the following check, then move along with the party.

Cost: 1 Stamina per space

Labor Action

Roll: Sense + Zoology

Difficulty: 5 + Spaces Moved

Complexity: 1+

Success: You preemptively find 1 cryture or human encounter per success, and can choose to evade them.

Guide

You make the following check, then move along with the party.

Cost: 1 Stamina per space

Labor Action

Roll: Intellect + Survival

Difficulty: 5 + Spaces Moved

Complexity: 1+

Success: You preemptively find 1 hazard encounter per success, and can choose to evade them.

Exploration

When moving through unknown terrain, you may take time to explore it instead of just passing through. Exploring takes place in Strategic Time and passes at several hours per round. For each round you spend exploring, â€‹you spend also trigger an Encounter roll.

Exploration Actions

During exploration, party members can take different roles to discover different kinds of features.

Navigate

You choose an adjacent space to travel to, then make the following check. 

Cost: 1 Stamina, 1 Travel Speed per Density

Focused Action

Roll: Sense + Survival

Difficulty: 5 + Density

Complexity: Density

Success: Your party moves to the intended space.

Failure: Your party moves to an adjacent space instead. Roll 1d10. On 1-5 you move 1 space clockwise from intended, on 6-10, you move counter-clockwise from intended.

Forage

You make the following check while moving along with the party.

Cost: 1 Stamina

Focused Action

Roll: Intellect + Healing or Survival

Difficulty: 10 - Density

Complexity: 1+

Success: You find your choice of either 1 lb of food or 1 unit of medical supplies per success. You also discover 1 water source feature per success.

Track

You make the following check while moving along with the party.

Cost: 1 Stamina

Focused Action

Roll: Sense + Zoology

Difficulty: 5 + Density

Complexity: 1+

Success: You preemptively find 1 cryture or human encounter per success, and can choose to evade them. You also discover 1 Camp or Nest feature per success.

Guide

You make the following check while moving along with the party.

Cost: 1 Stamina

Focused Action

Roll: Intellect + Survival

Difficulty: 5 + Spaces Moved

Complexity: 1+

Success: You preemptively find 1 hazard encounter per success, and can choose to evade them. You also discover 1 Subcryture feature per success.

Explore

You make the following check while moving along with the party.

Cost: 1 Stamina

Focused Action

Roll: Agility + Observation

Difficulty: 5 + Density

Complexity: 1+

Success: You discover 1 Site feature per success.

Scout

You make the following check while moving along with the party.

Cost: 1 Stamina

Focused Action

Roll: Fitness + Athletics

Difficulty: 5 + Density

Complexity: 1+

Success: You reveal the biome of one adjacent space per success. 

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